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Wednesday, 6 October 2010

Structure in scenario creation or what will work for me.

Following some of my gaming related feeds I landed on this blog post about structuring gaming scenarios / sessions.

I am in the process of building up a campaign for both Mongoose Traveller (MGT) and Mongoose RuneQuest II (MRQ II), and I need to find a way of building scenarios that work for me.
The basic premises for both campaigns will be an alternation between the two settings in a tv-series season way. Both setting will have a number of scenarios (episodes) linked into a greater arc (season).
Working on what is the pilot episode for the MGT season, I'm trying out a couple of ideas that I have found around the internet on how to organize and build scenarios and campaigns to gain a bit of structure and ease in the creative process.

I do like some ideas that I have come across lately regarding non-sequencial timing in scenarios (big fight ends and then "..this happened 5 days before the fight") and "the 5x5 method" and now the three elements design ideas.
I'm thinking of using perhaps a few less elements/encounters/scenes for the pilot episode of the MGT season 1.

Do you have any good inputs, put them down in the comments.

Tuesday, 31 August 2010

My thoughts on gaming

As the headline say this blogg vill be about gaming and my thoughts on gaming and games.

There will be ramblings on gaming, product reviews and snipets from my on gaming. The main categories of games will be role playing games, wargames and miniature wargames flavoured with a bit of MMO gaming.
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